Rushmote session controls — internal development

The computer being accessed displays a movable dark connection panel for each
authorized session. It shows the connected computer ID and access level. Drag
the heading to move it. Disconnect ends that session immediately. Closing the
main Rushmote window is not needed to stop a connection.

Messages: choose Messages in the remote toolbar or on the host panel. Type in
the lower box and click Send. Both sides can reply, including View-only sessions.
New messages show an unread indicator. Hiding messages keeps the session active.
History is held in memory for this session and is not saved by Rushmote.

Screen markup requires Full access. In the remote toolbar, open Display, then
Screen markup. Choose Large pointer, Pen, Circle or Arrow. Move the pointer or
drag with the left mouse button to draw. Circle and arrow drags have a preview.
While marking, mouse clicks draw instead of controlling the remote computer.
Choose Stop marking or press Esc to return to normal remote control.

The host can use Clear marks on the connection panel at any time. The viewer
can use Display > Screen markup > Clear marks. The large pointer disappears
after a few seconds; other marks remain until cleared or the session ends.
Disconnect clears all marks and closes that session's panels and messages.

Messages and marks use the existing authenticated encrypted session, including
its direct or HTTPS relay route. They do not require another network port.
Both sides need a supporting build. Full-access approval and secret settings
include screen markup; View-only sessions cannot mark the host screen.
